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@winniehell I've been structuring my apps as libraries and unit testing the libraries independently. I don't know of a reason why you couldn't unit test your non-graphical portions of your game under libgdx though...
@winniehell I've been structuring my apps as libraries and unit testing the libraries independently. I don't know of a reason why you couldn't unit test your non-graphical portions of your game under libgdx though...