@seanlinsley I usually do too but I was doing camel for Go for some reason... forgetting if that's their standard.
Fuck though, this is hard. My understanding of ownership and borrowing is... apparently not sufficient
man idk, Rust is putting up way more of a fight than Golang did for me... I guess that's kind of by design though. https://octodon.social/media/yjYuGa_nH0PH-WbDscA
@schlink first image, slices and arrays are 2 different storage mediums, which is why it fails.
Don't know so much about rust though. I just stopped trying it after a while since the syntax, etc. is counter productive to me. Makes me get less work done.
@Clipsey Yeah I'm about ready to wave the white flag.
Here's that error, isolated in the playground if you want to beat your head against the wall: https://play.rust-lang.org/?gist=40257dc021809a8c8a6750ab2f133a8a&version=stable
Like, maybe I'll figure it out after an hour, but I feel like then it'll just be some other cryptic error
@schlink *punches head, THROUGH WALL*
@schlink but yeah, golang if you want to stay sane.
Rust has only given me bs issues with confusing compiler errors and documentation.
@Clipsey ha thanks. I feel absolved
@Clipsey Ah ok so I really just had to convert the i32 to usize with this cute-as-hell `as` function thing https://play.rust-lang.org/?gist=2e55cf6962ed82df48afa14fa331f82d&version=stable
But yeah, still rough
Alright I got tic-tac-toe working in both Go and (omg the struggle) Rust!
Here's my long blog post about it: https://sts10.github.io/2017/11/18/trying-go-and-rust.html (tl;dr Rust seems like a really cool idea, but Go seems more practical for most)
Golang repo: https://github.com/sts10/tic-tac-go
Rust repo: https://github.com/sts10/rusty-tac
@schlink Here's some nifty golang thing. structs can have attached functions.
So if i make a struct, called vector with 2 inputs of X and Y (int)
type Vector struct {
X int
Y int
}
i can attach a function, like "Add"
func (v *Vector) Add(other Vector) {
return Vector{v.X + other.X, v.Y + other.Y}
}
@schlink also, golang can run single-source .go files via the go run (file) command
@Clipsey yep, I used that constantly. Perhaps I should note it in the post...
@schlink oh wait, you already knew, i'm tired with an headache drinking way too much pear cider. Don't mind me.. xD
@Clipsey ah, I feel like that'll be the next thing for me to investigate (that or interfaces).
So this function is named "Add", the input is "other" of type Vector, and... there's no output?
@schlink You need structs before interfaces can be useful, unless you use interface{}, which is golang's form of OOP object class.
@schlink https://github.com/Member1221/mgj2017 Here's a small game i made in golang for a game jam, tried to make golang be quite OOP with interfaces, feel free to poke around with the code :D
@Clipsey gotcha, think that makes sense.
@schlink also, you found a mistake in the code, there should be a return of Vector in the end
@Clipsey ha!
Tell me more about that asterisk though-- `(v *Vector)`. Is that a pointer to your defined type Vector? Why do you need as an asterisk there and I never needed one in my code? What's it called in the docs?
@schlink The asterisk, is indeed a pointer, as i prefer passing around references, also allows you to return nil on errors, and such.
@schlink
func (v *Vector) Add(other Vector) *Vector {
return &Vector{v.X + other.X, v.Y + other.Y}
}
@schlink Fixed version i think idk im too tired
@Clipsey ok, guess I'll have to think of a project where I'll need structs with functions!
@schlink nifty thing with pointers aswell, the inbuilt function new.
pos := new(Vector)
Will return a pointer to vector with default data. (X = 0, Y = 0) as far as i remember.
@schlink `match` in Rust is much more than a switch statement; it can be used for error handling, object destructuring, and custom pattern matching.
Rust's Iterator class is very advanced, providing functions similar to Ruby's Enumerable like `any`, `all`, `find`, `partition`, and for your blog post, `sum`: https://doc.rust-lang.org/std/iter/trait.Iterator.html#method.sum
@seanlinsley ha alright, alright I'll make an edit for `match`.
And dammmnnnn re: sum. That's slick. Did not see that.
@schlink I'm reaching out to see if we can get that error message improved. In my personal experience I've been impressed by the number of errors that included a suggested fix ๐ป https://twitter.com/seanlinsley/status/932040007069720576
@seanlinsley cool!
Sum seems to work just as advertised, but separately I'm running into some logic problems with the actual tic-tac-toe game, fyi
@schlink I forget if it was an issue that you ran into, but the just-released new version makes it so `*` (de-reference) isn't needed for `+=` https://blog.rust-lang.org/2017/11/22/Rust-1.22.html
@schlink lol I didn't run into that b/c I've always preferred ๐ case