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Peter Bhat Harkins @pushcx

New blog post on house rules for tabletop games, which is not-so-secretly a post about friendship and trust: push.cx/2018/house-rules

@pushcx I agree with yes-take-backsies and public is public info for the table in general. But when I'm playing as myself and I make a mistake, I usually try to compensate so that I don't get an unfair advantage. I dunno, I kind of feel like it's like the robustness principle but for game rules? I wonder what you think of that approach?

@pushcx the downside possibly of taking that approach is it may pressure the rest of the group to feel like they have to do the same

@cwebber Yeah. Yes Take-backsies isn't something I've imposed, it's something we've grown to to be normal behavior for everyone over the years so everyone is comfortable saying "oops". I get where you're coming from, though.

@cwebber Might be an overloaded term here, too. When I say "mistake" in the post I only mean "error in judgement", not "made an illegal play". If you mean the latter, yeah, whoever recognizes announces it and we try to offset it or shrug and go "eh, that's the first couple plays of any game, now we know for next time".

@pushcx this is a good post in general, but I don't know if I agree with your choice of example for Public Stays Public. trick tacking cardgames are a genre with a long history behind it, and a huge part of their challenge and appeal is the mental map you have to build of what cards people are likely have in their hands and stuff.

"memory games" are bad when they distract from the point of the game, or when they get tedious. in trick taking games, memory *is* the point of the game.

@nightpool Then I guess our group has a really different set of preferences from the folks who design and play those games. Maybe the rule is an adaptation to "fix" a genre we'dotherwise enjoy significantly less.

@pushcx That's fair! for what it's worth I **completely** agree with no take-backsies (although I would never do it in a game where correct actions under pressure are part of the design, like speed games like Lightspeed)

and ofc different trick taking games rely on memory to a different extent—games in which you're taking/setting a bid, like Spades, are going to rely on more memory then games in which you're just trying to get rid of cards as fast as possible, like President/Scum

@pushcx so i'm not trying to say you're "playing wrong" or anything, but it may be interesting to try to approach memory as a specific challenge when playing some trick-taking games. it's a really fun form of mastery to experience.

@nightpool Yeah, and I'm actually one of the three people who've studied mnemonics, use method of loci, anki, etc. It's a useful set of skills outside of games, too.