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Neat trick to generate a random byte value:

floor((14d20 - 14) * 256/266) - 1

Only requires d20s and a pen/paper

I spent way too much time making sure this was correct

And you know I think I found a simpler way

I originally thought 13d20 (mod 256) would unjustly favor the numbers 0-12, but as you can see from the original toot I later realized that since dice can’t roll 0s you have to do some fenangling with addition and such. But since dice can’t roll zeroes the minimum you can roll before taking a modulus is 13 if they all rolled 1s, so that means 0-12 won’t be double counted on taking the modulus

@jordyd theres a program online called anydice that is meant for doing dice statistics like this

@infinity
botsin.space is where bots are registered

@jordyd botsin.space is neither exclusive to nor the only source of bots

For example, folks like myself who have robotey fursonas like to hang out here :o