Idea for real-time line rendering
I don't like "large ΔZ=dark pixel" since it can darken steep slopes and miss touching but separate objects. Instead, can use object ID differentiation, or use already-available adjacency info. In GS, do vertex transform, and calculate winding for adjacent triangles. If one is facing away, generate an extra line primitive along that edge.
someone's probably already done this but whatever
where are the graphics programmers in the fediverse. I will follow them
@impiaaa I used to be one but I'm soooo out of practice now :|
@impiaaa also you already follow me
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