Me a year ago: "yeah I know opengl drivers are buggy but this is just a 2D game engine, it's not going to do anything fancy at all. Shouldn't be an issue."
Me now: "I need to make a FAQ dedicated purely to graphics driver bugs we find."
@dasyatidprime well the only other libraries for Rust we're Entirely Unsuitable, so it sorta just ended up this way...
Also it's frankly more fun than writing games.
@dasyatidprime Android, in fact, is the tentative goal for next year. Along with iOS and (primarily) wasm.