Octodon#programming

#programming

I find it ironic that github PR, that are supposed to be here to help collaboration are actually very individualistic in some way.

It really put the burden on the submitter instead on of the group because on how single "threaded" it is.

I would really like to be able to make proposition on the PR as suggestions for the submitter or for the group instead on only having review possibilities or pushing directly on they PR.

PR should be a discussion place, not a submission place.

New article - The Road from AXIOM Beta Developer Kit to Production Camera:

apertus.org/road-from-axiom-be

In this article we describe 1) Some of the tasks outstanding prior to shipping AXIOM Beta II. 2) Our work on Pick and Place machines and pushing that open source development upstream.

#Photography #Cinematography #Linux
#Programming #OpenHardware #Electronics mastodon.social/media/OIpmc7L5

"#Programming is the art of making right assumptions. If you guess them right, your abstraction will be powerful but flexible and easy to use. If your assumptions are wrong, your abstraction will be rigid and ugly, and maybe even unusable."
draft.sx/317fb399adc3c65ac0779

New article - The Road from AXIOM Beta Developer Kit to Production Camera:

apertus.org/road-from-axiom-be

In this article we describe 1) Some of the tasks outstanding prior to shipping AXIOM Beta II. 2) Our work on Pick and Place machines and pushing that open source development upstream.

#Photography #Cinematography #Linux
#Programming #OpenHardware #Electronics mastodon.social/media/8fAf4I7j

Alright, it's time for me to call it a day. I managed to confused the hell out of storage spaces and trigger a ReFS error today 😁

My work here is mostly done. I can mostly manage ReFS + storage spaces 2 disk mirrored pool like I might with ZFS.

Not perfect but I at least have a bunch of reference materials. I'll likely be making this into something a bit more pretty soon[ish].

Note at the link below.

#Windows #PowerShell #Programming #Broken

pastebin.com/y5bxwXmC

Oh man, you know what I should make?

A Lisp that compiles to GPU shader languages.

Because that's totally the best use of my time. And hardware. Because GPU's generally don't like doing things like pointers, let alone recursion. So obviously Lisp is a perfect fit.

#gamedev #programming