While watching the boys this evening, I got to another milestone with this TypeScript-based #FateRPG library. It can handle Fate Accelerated (FAE) approach selection (1 +3, 2 +2, 2 +1) in a semi-intelligent manner.
It also has methods for "canImprove" so I can filter out branches if an approach can't be filtered and "isCreated" to know what to leave the interview section.
The game basically uses the first 10-15 decision points to gather up approaches, aspects, and the like.
Worked on my TypeScript #faterpg library over my lunch break. Mostly on the dynamic layout (Fate is really flexible about approaches/skills, etc.) while trying to sketch out the concepts for stunts.
Since I'm focusing on a limited part this time, mainly I need approaches, aspects, and improving aspects to work before I get the next block working.