I've enjoyed the #tabletop version, and been a bit jealous that iOS had an app version, so now I don't have to be.
Hi #mastodon, do you know any relevant board game creator/framework?
By that I mean a piece of software that allows you to write game rules, so that one's favourite board game can be modelled and played.
I've done quite some searching, but couldn't yet find one that meets my requirements:
- multiplatform (web-based is okay)
- under active development (many projects lying around that haven't got updates in years, sadly)
Completed my first _Tiny Epic Quest_. It's certainly got the biggest footprint of any of the Tiny Epics, thus delivering firmly on the epicness. Took us a couple turn to understand the flow of things, but by the end it was flowing pretty well. Messed up a rule around magic a little, that we didn't figure out until afterwards. Seemed to work well for two players.
Then I just gotta cut the price down, get some placeholder art (which I'm going to tap someone for who offered, gotta look back for that -- but I WILL take 'em up on it, my scratchsketches will not do the job well), and write up the rules explicitly.
But I'm on track. ^_^ I might be releasing a board game eventually! Neato torpedo. ^_^
It HAS occurred to me that ToT could make a workable "party game" video game too, possibly. We'll have to see. ^_^
Loyalist Games is Kickstarting a Pepper&Carrot board game using CC-BY derivations for the artwork:
Fort Sumter, an interesting new mini-CDG just went up on the GMT P500 <https://goo.gl/UVmLrF>. It looks to be heavily inspired by 13 Days <https://goo.gl/nnDzJo> which is not at all a bad thing, because 13 Days is an amazingly good game.
The difference I'm spotting so far is that there is now an endgame played with the cards tucked away during each round, rather than them just being hidden points.