I finally made a small mp3 edit from the Riga version of wr_t_ng m_ch_n_ : https://www.researchcatalogue.net/view/665526/698038
I'm starting to document the development process of #WritingSimultan - including Mellite workspaces you can download. Here's a start: https://www.researchcatalogue.net/view/665526/697918
#Mellite 2.40.0 is published now.
It continues the work on the 'Action' and 'Control' objects, used to define algorithmic couplings ("glue") between various objects in Mellite. In this version, particularly the passiving of parameters from a control object into a runner using `runWith` has been added, as well as a way to return values, e.g. from an FScape signal process, using `MkLong`, `MkDouble` etc. along with a `Var` passed into `runWith` from the invoking control object.
If ur in Berlin this week:
DUMPF EDITION #12 CD release concert
Fri Sep 20th, 7 pm
km28, Karl-Marx-Str. 28
Segmod is a non-standard sound synthesis that embraces the discrete nature of digital sound.
Doors 19:00; concert 19:30.
Hanns Holger Rutz
20:30 discussion moderated by Leonie Reineke
Ji Youn Kang
I transcribed some notes on memory (allegedly) and added a soundfile-in-progress
#Almat news - many materials have now been published on the continuous exposition: https://www.researchcatalogue.net/view/381565/381566
Notably, you will find talk videos for 'Simulation and Computer Experimentation in Music and Sound Art' at Orpheus Ghent, and 'Algorithmic Spaces' at ZKM Karlsruhe.
#Mellite v2.38.1 is out - https://archive.org/details/Mellite - including the Negatum genetic programming object. I also published a new tutorial for that object: https://peertube.social/videos/watch/0ae57dac-5f7d-4f0b-87e8-7d49250bb1da
My colleague confirmed this impression; seems to require closed headphones. My theory is that we "hear" a spectrally complementary function, for example notches when there where strong partials, similar to how we see negative afterimages when we look at a static image for a while and then move the eyes to something else.
There is a reference from German psycho-acoustician Zwicker about an "acoustical aftertone", describes as sine components after prolonged hearing of a notched noise.
Another interesting genetically programmed sound: https://open.audio/library/tracks/42839/
scalacollider-code for that sound:
val freq0 = Seq(1.0, 1.02).map(_ * 8.824352)
val freq2 = Seq(1.0, 0.994).map(_ * 7860.8604)
val xi = LFSaw.ar(freq = freq0, iphase = 0.0)
val freq_0 = xi clip2 0.011223611
val lFDNoise3 = LFDNoise3.ar(freq_0)
val cuspN = CuspN.ar(freq = freq2, a = 1.0, b = 0.0, xi = xi)
val mix = Mix(lFDNoise3, cuspN))
val sig = Limiter.ar(LeakDC.ar(mix.clip2(1.0)) * 0.5)
There is a peculiar phenomenon with "strict" repetitive electronic sounds that I noticed a few times. When listening to these sounds for prolonged durations (a minute or two suffice) via headphones, then turning them off, all your "natural" acoustic environment has a strange modulation to it. E.g. with the following sound, the acoustic "after image" I have is some "bubbly" or "fft-ish" modulation of my environment. Guess it's a neural-physiological thing:
https://open.audio/library/tracks/42838/ (try with loop)
About this account
I'm a sound and digital artist, interested in installation and intermedia, improvisation and electronic/electroacoustic music. I develop a bunch of open source software.
I keep only one account, so the toots are a mix of sound/art focused things, random thoughts, and few rants (CW'd, and you don't need to share my opinion). I'm friendly/respectful 🍍 + aim to keep an open mind.
Account is locked (allow time to review), because I don't want bots and nazis to follow me. Thx 🌈
The info is that James McCartney will be talking about his new language project which "draws on ideas from APL", code is compiled and stored in database (why that sounds familiar LOL?), but no pre-compiled UGens but live DSP code. Exciting!
Sound Artist, Composer, Researcher
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