(sadly the "slides" are recorded only as stills so the parts that have short videos are missing, also the demo is a bit difficult to follow without continuous screen capture.)
Making a postcard series for combo xCoAx 2020 / Almat 2020 conference and symposium (they will be available week after next at xCoAx 2019). I split the Almat motif set into two, using different parametrisation of the Neural Gas algorithm to trace my handwriting. I like both qualities, one is perhaps the gothic variant (gloomy like a Murnau), the other is more constructivist.
Status: rendering a series of images for an upcoming #Almat2020 postcard. The sequence is - tablet/hand writing -> growing neural gas -> DSP compositing.
New #Mellite tutorial showing the new Widget abstraction / OSC reception: https://peertube.social/videos/watch/e10b8a0c-7d26-4bcc-a611-1175faa6287c
We're very happy with our three day workshop result - protoype #Enantiomorph Study (Nayarí Castillo, Emma Luke, Hanns Holger Rutz)
I'm prepping my kit for an exciting workshop #AugmentedAttentionLab (led by Sissel Marie Tonn and Jonathan Reus) in Bratislava in the runup to the #Sensorium festival on digital art. I'm working with Nayarí on a prototype of an Enantiomorph Study, where two people are cross-wired, exchanging one ear and one eye.
#Mellite v2.36.0 is out
I have mainly worked on the 'widget' object, making it possible to already substitute a lot of the low-level programming one would normally do in the 'action' object. I shall add a tutorial about the new features :-/ But first focus is now on the presentation at ScalaDays.
Next #Mellite version is focused on bug fixes, and improving user friendliness (a never ending thing). Among other things, there are pull down menus for code examples:
Right now trying to add undo/redo support for Ex/Widget programs, so you hopefully don't damage your workspace while experimenting :)
I started making a new "electroacoustic album" again after many years.
My plan for today is to finish the drop functionality in Mellite so I can quickly run renderings from selected timeline objects.
The project's working title is Shouldhalde, which is a play on the German word Schutthalde (pile of debris), a project where I bury the constant obstacle of thinking everything through first ("I should I should I should"), instead working bottom-up... Also perhaps in connection to Residual (2002).
"Signature of king Archil of Imereti"
Here is the idea:
Next I need to expose the selected objects of the timeline view, so the expression-program can operate on them.
Sub Rosa reissued historical recordings of bird song in #Venezuela: https://www.subrosa.net/en/catalogue/soundworks/jean-c-roche-birds-of-venezuela.html
Picked up work on #Körper γ.
A simple mechanical relay sounds quite loud inside a container. (I'm not even sure the "sound holes" are needed).