About this account
I'm a sound and digital artist, interested in installation and intermedia, improvisation and electronic/electroacoustic music. I develop a bunch of open source software.
I keep only one account, so the toots are a mix of sound/art focused things, random thoughts, and few rants (CW'd, and you don't need to share my opinion). I'm friendly/respectful 🍍 + aim to keep an open mind.
Account is locked (allow time to review), because I don't want bots and nazis to follow me. Thx 🌈
References to your own or other people's work in electronic/computer music/sound art that explicitly work with #NonRealtime processes or procedure in which you "leave the computer running" and return at later stages to pick up renderings/results, perhaps iteratively?
In software, I know classic CSound, CDP, Sox, SoundHack, Pippi, FScape. I'd be interested to learn how this mode affects your way of working with/thinking in sound.
Experimenting with technique to make relief more visible. #Mäanderungen
#Mellite 2.41.0 is published now. It continues the work on the Action and Control objects, used to define algorithmic couplings (“glue”) between various objects in Mellite.
Support for closures has been added, allowing to map and flatMap options and sequences of expressions. Some elements changed, such as the Act type in action and control programs, which means that programs that make use of it are not compatible with the way preliminary support had been in v2.40.0. A new tutorial will follow.
I finally made a small mp3 edit from the Riga version of wr_t_ng m_ch_n_ : https://www.researchcatalogue.net/view/665526/698038
I'm starting to document the development process of #WritingSimultan - including Mellite workspaces you can download. Here's a start: https://www.researchcatalogue.net/view/665526/697918
#Mellite 2.40.0 is published now.
It continues the work on the 'Action' and 'Control' objects, used to define algorithmic couplings ("glue") between various objects in Mellite. In this version, particularly the passiving of parameters from a control object into a runner using `runWith` has been added, as well as a way to return values, e.g. from an FScape signal process, using `MkLong`, `MkDouble` etc. along with a `Var` passed into `runWith` from the invoking control object.
If ur in Berlin this week:
DUMPF EDITION #12 CD release concert
Fri Sep 20th, 7 pm
km28, Karl-Marx-Str. 28
Segmod is a non-standard sound synthesis that embraces the discrete nature of digital sound.
Doors 19:00; concert 19:30.
Hanns Holger Rutz
20:30 discussion moderated by Leonie Reineke
Ji Youn Kang
Sound Artist, Composer, Researcher
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