New from me on Constraint Systems:
Fracture is an experimental image editor. Shatter and recombine images using a grid of viewports.
Try it at fracture.constraint.systems

Fracture came out of me experimenting with WebGL and learning I could split the canvas into viewports, each with their own independent camera. It's got a logic that feels kind of familiar but kind of weird, hopefully. I'd love to see anything you make with it and hear any impressions.

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