I blogged about how to seed C++ random number engines
https://kristerw.blogspot.se/2017/05/seeding-stdmt19937-random-number-engine.html
I analyzed a surprising performance result mentioned in the “I Just Wanted a Random Integer!” CppCon 2016 talk
https://kristerw.blogspot.se/2017/05/integer-division-is-slow.html
Great talk about formalizing and verifying Linux-kernel memory ordering
https://www.youtube.com/watch?v=ULFytshTvIY
Hmm. GCC compiles large C++ programs 10% faster if you increase its GC limit by passing --param ggc-min-heapsize=524288
https://gcc.gnu.org/ml/gcc/2017-04/msg00026.html
I have started to play with the GPU offloading support in GCC.
https://kristerw.blogspot.se/2017/04/building-gcc-with-support-for-nvidia.html