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John Ayliff @johnayliff@octodon.social

I made myself a new website so that my Twine games would no longer be at the mercy of philome.la going down.

johnayliff.com/

Seedship's new home is:
johnayliff.com/games/seedship/

In case you're trying to play Seedship but can't: the hosting site philome.la is down, but the game is also on itch.io:

johnayliff.itch.io/seedship

Just put up a patrons-only dev blog announcing my next Twine game (although it doesn't have a title yet). patreon.com/posts/next-project

John Ayliff boosted

If you want to get started with procedural text generation but you're not sure how to start, may I recommend Tracery? tracery.io/

It's an accessible way to start playing around with generative text. And it's also powerful enough to drive complex results.

John Ayliff boosted

King Midas, from our universe, who didn't think it through, and died. Queen Midas, from their universe, who realized her mistake immediately, and set about solving the problem.

Faraday mitts that let her handle objects. Hyper-amorphous meals that resisted transfiguration. Gold-threaded fabrics that fooled her powers enough to stay comfortable.

Her life was difficult, but her treasury always had funds, and her subjects were always happy.

The soil she was buried in still shines.

I'm John Ayliff, writer and Twine . I'm from the UK but now live in Vancouver.

So far I've published one novel: johnayliff.com/belt-three/

...and released one game: philome.la/johnayliff/seedship

You can support my games development on Patreon: patreon.com/johnayliff

John Ayliff boosted

I'm seeing lots of Gamedevs on here. (awesome!) Boost this if you're one too. I want to follow you.

Find a new home for humanity in Seedship, a Twine game based on random events and procedurally generated text.

philome.la/johnayliff/seedship

Patreon: patreon.com/johnayliff