"(...) algorithms do not see the world with mathematical detachment but instead tend to replicate or even amplify historical cultural biases. (...) Experiments by WIRED using the official photos of 10 men and 10 women from the California State Senate suggest the study’s findings still hold. (...) Google’s top suggested labels noted a smile for only one of the men, but for seven of the women. The company’s AI vision service labeled all 10 of the men as “businessperson,” often also with “official” or “white collar worker.” Only five of the women senators received one or more of those terms. Women also received appearance-related tags, such as “skin,” “hairstyle,” and “neck,” that were not applied to men."
Sure, let a bunch of Silicon Valley incels shape the world we live in, what could go wrong?
Slavery is close enough to us as we have thousands of interviews of ex-slaves recorded on vinyl in the 1930s and 1940s. You can hear first person testimony of life as a slave in the Old South
Attention young whipper-snappers fresh out of comp sci 101. Just because a thing is "old" does not mean it is bad. This should be obvious when you're making that argument at a 25 year old project.
Just had this exchange:
User: PHP should replace autotools with CMake. (not committing to do the work)
Me: Why? What problem does it solve? Every third party extensions would have to be updated to reflect such a change.
User: autotools is old.
Now they're panicking over how to display HTML content. In a Web app. In a browser.
We survived Friday the 13th, so here is a very Friday the 13th shot
All this is not where my drop pod hit the ground.
I still have a minimal base that is built there and where I got started so I could look around for a suitable spot for a proper base, and refine enough metals to start building it. When I decided on a spot I carried all ingots and building materials I had using a truck. That was quite the experience.
But that's enough screenshot spam for now, I think
And then inside the small hangar there's this little truck that's way more useful than it looks.
Also: hooray for hinges that make it easier to have base connectors are the correct height without having to design vehicles around their connector.
All these hand-mined ores? They were carried in this good boy.
Then you have the third and fourth floors, that are completely form-over-function. The third floor has a dining hall and a lounge area, four beds are built on mezzanines.
I'm very happy with how these huge windows turned out. Because this building is built against the cliff it has no direct sunlight for half of the day, so I needed large windows to compensate. When the sun shines on them it looks amazing.
I will definitely do more of these in other bases.
There are several entrances to the main building, the main one on the ground floor has easy access to the cargo network and to a medical bay. This is extremely convenient.
Another entrance on the side of the building leads directly to the second floor, where cargo access and another medical bay are also in easy reach.
I haven't yet written the code that will put status information on the screens on that floor. I also want to be able to control stuff from there, some day.
I tried to stick to an industrial and rough feel for the technical section. It contains two refineries with yield modules, an assembler with speed and efficiency modules, an hydrogen power generator and its battery array, four large cargo containers, and twenty large hydrogen tanks.
This whole base is build on an ice lake because I want to easily be able to get and store large quantities of hydrogen for space-faring ships
I write bugs for a living, pretty cool eh?
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