Space Engineers
Finished building this transport aircraft just in time for daybreak. Now I can pay a visit to the NPC station that's 25 km away from my base, despite the mountainous terrain it's in. Time to get some business done.
Space Engineers
And then inside the small hangar there's this little truck that's way more useful than it looks.
Also: hooray for hinges that make it easier to have base connectors are the correct height without having to design vehicles around their connector.
All these hand-mined ores? They were carried in this good boy.
Space Engineers
Then you have the third and fourth floors, that are completely form-over-function. The third floor has a dining hall and a lounge area, four beds are built on mezzanines.
I'm very happy with how these huge windows turned out. Because this building is built against the cliff it has no direct sunlight for half of the day, so I needed large windows to compensate. When the sun shines on them it looks amazing.
I will definitely do more of these in other bases.
Space Engineers
There are several entrances to the main building, the main one on the ground floor has easy access to the cargo network and to a medical bay. This is extremely convenient.
Another entrance on the side of the building leads directly to the second floor, where cargo access and another medical bay are also in easy reach.
I haven't yet written the code that will put status information on the screens on that floor. I also want to be able to control stuff from there, some day.
Space Engineers
I tried to stick to an industrial and rough feel for the technical section. It contains two refineries with yield modules, an assembler with speed and efficiency modules, an hydrogen power generator and its battery array, four large cargo containers, and twenty large hydrogen tanks.
This whole base is build on an ice lake because I want to easily be able to get and store large quantities of hydrogen for space-faring ships
Space Engineers
Inside the newly built large hangar. There are four connectors, two are flush to the floor and two are wall-mounted on hinges so their height and angle can be easily changed. There's also a small cargo container for easy access tot he cargo network and a collector because why not.
A tunnel leads to the technical section and the main building of the base, this allows me to go full mole-person during the night (remember the gun turrets outside are there for meteors, not wolves)
Space Engineers
This is the general layout of this base.
From left to right: large hangar, main building with living quarters and stuff (remember, form over function), small hangar for one ground vehicle, landing pad for ships, and a tower with 8 wind turbines.
Not visible: the underground technical section which is behind and below the main building, and a tunnel between the large hangar and the technical section.
All this is hand-built for hand-mined ores, I don't have any mining vehicle yet
Space Engineers
Because meteor showers are enabled, I have several gun turrets around the base set to 800m targeting distance, they don't target characters to avoid wasting ammunition on the occasional wolves.
For the same reason, the vital parts are built underground behind the main building, in the mountain: refineries, assembler, power generator and batteries, cargo storage, hydrogen storage, and oxygen processing.
I'm trying to balance form and function, with a *slight* lean towards form
Space Engineers
I really wanted to have a large hanger fully built before nightfall, so I can stay inside during the night and build a ship that will take me to space. And I did it!
For scale: the large door on the front is 10 meters high and 20 meters wide. The hangar goes into the mountain, it's laid out to provide an unobstructed 30m × 30m workspace.
A similarly large landing pad is already built on the other side of the base
How bad is front-end software development nowadays?
Well, LeetCode is a company whose business model is to sell training to prepare for software development hiring interviews at big companies. Pretty serious stuff, one may expect.
They can't get a counter to work properly and will happily show in the same card that today is the 24th day of April, and we have accumulated 26 daily items since the start of April.
I write bugs for a living, pretty cool eh?