Also, they changed Quill's favored stat from Lucky to Motivation???? I don't necessarily have an opinion about the gameplay flow implications of that, but: THAT'S CHARACTER WORK. If your game is fundamentally driven by players feeling moe towards your characters you can't just play fast and loose with the identities of your characters.
"you love the big crossover movies? well, imagine a society where everyone could do whatever crossovers they want because everything is public domain and the artists who make that work have the material support they need to keep working and don't have to worry about viciously guarding their source of income via copyright laws"
There's a HAIM music video complexity ordering that goes like:
Want You Back: "They walk down the street and do occasional coordinated moves."
Little of Your Love: "She walks into a CLUB and then they do DANCING"
Forever: "There are like five different threads in the video, including (separately): performing the music, dancing, and doing motorcycle stunts. They don't particularly mean anything but they're all dope."
The Wire: "A NARRATIVE occurs."
There can and should be such a thing as a free lunch.
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