As far as I know, there are no engine-agnostic 3D level editors. I bet a lot of people would use it if there was one. If I actually had any motivation and could finish big projects I'd consider making one. Unfortunately I don't think any code from my proto-game-engine would be useful.

There was a blog post at some point about how, despite Hammer being dated (and its engine being dated), it's much more efficient for level designers than modern tools like Unity, Unreal, or a modeler (I think they used Maya or 3DSMax as an example). I can't find that but this looks close: gamasutra.com/blogs/RobinYannS

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To everyone who said they'd rather just use a 3D modeler or their engine's built-in editor: this thread is why I believe there is room in the market for a well-designed, engine-agnostic 3D level editor. twitter.com/joewintergreen/sta

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