Oops, no. It's 4K. No wonder I can't see anything. :D
I'm actually pretty familiar with Fate. I'm just trying to help my players (very not-crunchy) with understanding the relative difficulty of actions.
"Superb" is not as good a description of difficulty, in English for English speakers, as "Very Hard". This mapping gives me an objective tool for helping my players.
Fate descriptors are nice for talking about how skilled a character is, but not super helpful for talking about how difficult an action is. To help with this, I mapped D&D Difficulty Classes onto the Fate ladder.
The placement of "Very Hard" and "Nearly Impossible" is arbitrary, because any success at all depends on the modifier. That's also why there are no probabilities shown for greater than +4 for dF or 20 for d20.
I'm working up a martial artist NPC, and last night I came up with a couple of stunts I think are pretty cool.
Measure of Character: When engaged in hand-to-hand combat use Fight instead of Empathy to discern opponents' aspects.
Playing with Them: When engaged in hand-to-hand combat use Fight in place of Provoke to Create Advantages based on opponents' mental state, such as "enraged", "frustrated", or "hesitant".
If one particular person had been wearing looser shorts, we wouldn't have the phrase "hot as balls."
I'd include a selfie, but I look frighteningly like my father, and that's upsetting. 😆
Applied semiotician. Lisp, Clojure, C++, FOSS, software engineering and development, teams, leadership, cocktails, cycling. Fights for the users. [he/his]
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