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I'm working up a martial artist NPC, and last night I came up with a couple of stunts I think are pretty cool.

Measure of Character: When engaged in hand-to-hand combat use Fight instead of Empathy to discern opponents' aspects.

Playing with Them: When engaged in hand-to-hand combat use Fight in place of Provoke to Create Advantages based on opponents' mental state, such as "enraged", "frustrated", or "hesitant".

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