Oops, no. It's 4K. No wonder I can't see anything. :D
Fate descriptors are nice for talking about how skilled a character is, but not super helpful for talking about how difficult an action is. To help with this, I mapped D&D Difficulty Classes onto the Fate ladder.
The placement of "Very Hard" and "Nearly Impossible" is arbitrary, because any success at all depends on the modifier. That's also why there are no probabilities shown for greater than +4 for dF or 20 for d20.
I'm working up a martial artist NPC, and last night I came up with a couple of stunts I think are pretty cool.
Measure of Character: When engaged in hand-to-hand combat use Fight instead of Empathy to discern opponents' aspects.
Playing with Them: When engaged in hand-to-hand combat use Fight in place of Provoke to Create Advantages based on opponents' mental state, such as "enraged", "frustrated", or "hesitant".
If one particular person had been wearing looser shorts, we wouldn't have the phrase "hot as balls."
I'd include a selfie, but I look frighteningly like my father, and that's upsetting. 😆
I realized `s/<pattern>/<replacement>` operates on the message you most recently typed in discord, and it has been life enhancing.
I found this out because it was an idiom in IRC to show a change you wished you could make in a previous message. It was a more powerful version of the `*correction` syntax.
I tried to use `s/pattern/replacement/` during a convo on discord, and lo and behold, it actually performed the operation! (Though the trailing / is treated as part of the replacement.)
Running water is back. It's just a trickle, but seems to be building.
Meanwhile, Rick Perry couldn't let this go by without finding a way to be terrible.
Applied semiotician. Lisp, Clojure, C++, FOSS, software engineering and development, teams, leadership, cocktails, cycling. Fights for the users. [he/his]
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