It's official: we removed all the .ma and .mb files from the project. Thanks to somebody from the unitydevs slack who provided some baseline MEL code for me to work with.
Now you don't need to install a rando version of Maya to run our game in editor. This is a massive relief.
Also I'm sorry for all the times I bagged on Perl, MEL is so much worse.
bootcamps / wtf is ux / advice ask Show more
bootcamps / wtf is ux / advice ask Show more
I don't often link to birbsite, but this is relevant to our interests.
My only beef is a technical one: some of the links take forever to load (opening the Menu is painful). What are twine mobile builds doing that cause this?
Lengthy game recommendation Show more
I found a spot in some very old but very important powerup movement the code that depends on 1/0 being 'Infinity' and it's very upsetting
You can kind of infer how #unity3d's frame debugger works if you hit situations like this, I'm guessing it saves render textures for each render group?
when one of your mutuals on the birdsite tweets something with the word "birdsite" in it but you cant find their mastodon handle
hey #gamedev tooters who use Unity, I'm pretty sure these docs are wrong:
https://docs.unity3d.com/ScriptReference/UI.HorizontalOrVerticalLayoutGroup-childControlHeight.html
The inspector is also labeled "Control Child Size" while the property's named "childControlHeight/Width".
what do you think? have you played with these new properties yet? (I think they were added in 5.5)
but now this is fixed, and the new stuff I'm adding seems to be working :rainbow:
ui programming Show more
hello, here is some good content https://fgiesen.wordpress.com/2017/04/11/memory-bandwidth/
I considered adding "CW: ui programming" to that one :upside_down:
Somehow the scroller handle in our leaderboard UI got some of its rectTransform properties set to NaN, which makes it eat all the pointer raycasts which should go to other buttons. Add it to the checklist for debugging unresponsive buttons!
#gamedev (unity)
(note: this is not actual data don't freak out)
Does JSON.parse in the browser max out around 500-deep nested arrays? https://pastebin.com/nMiv867M