Accidentally got suckered into a discussion of Ronson's "So You've Been Publicly Shamed", ended up fuming for another two hours >_>
I guess it's time to harness the anger to actually productive ends like writing these damned CFPs
today I wandered into the realm of Dark Souls Discourse and discovered a pure hell-vision of what happens when you leave games criticism to gamers
tfw you're trying to write an article based on your experiences as a mod but academia has instilled a "personal experience isn't a REAL source" anxiety in you 🙃
(and this is despite being a gender studies major!!)
Current #DarkSouls thoughts:
1) You need to "reverse Hollowing" i.e. apply makeup because it's embarrassing to greet strangers without, and Humanity is the strongest moisturiser known to man.
2) You ring two Bells of Awakening because, as with all wake-up alarms, the first immediately goes to snooze.
3) Capra Demon only hates you because you're basically interrupting a pleasant day out with the dogs. Damn door-to-door salesmen >:(
#gameing with headcanons is always better
Just beat Zelda #BotW and now moving to #DarkSouls. Summer is such a great time for going through yr backlog :) #gameing
Just beat Zelda #BotW and now moving to #DarkSouls. Summer is such a great time for going through yr backlog :) #gameing
whoo, back! at a conference in canada on games studies, and i love how you can tell who's a games studies scholar or not by the dress i.e. "wearing jeans and a tshirt? Probably games studies"
Got my Nintendo Switch and copy of #BotW :D
(this isn't about any specific person or event)
Publicly calling someone out has huge social costs for everyone involved, including for the community as a whole. This isn't to say that you should never do it, I've done it, but it's not as simple as "I'll call this person out for doing [bad thing] and the community will be better for it and it'll fix my problem with them."
This means that any community where people feel like they have to call out every bad interaction will implode.
The best student protest I probably took part in went like this: Show more
@LogicalDash this is not taking into account the more business oriented understanding of moderation, of course
@LogicalDash I've always come at it from a community moderation angle, because tbqh most of my time as a mod these days is basically doing a *lot* of emotional work: talking through conflicts, trying to encourage community events to draw people together etc. Even if we just look at content removal, there's a world of work that comes *after* where you have to address the impact of those comments + their removal on your community
the thing that frustrates me, going through most of what I've found about online moderation, is that they focus so heavily on comment/user removals as the only form of moderation work they highlight, creating the false impression that moderation work IS comment removal. This, in turn, breeds a lot of very limited solutions to the "problem" of moderation, missing any other kinds of labour moderators perform.
@Siphonay provides a convenient new take on manifest destiny (middle aged gruff cis het white men with tragic backstory only)
Most boring: Wurm Online/Unlimited
Least Interesting: uhhhhHH sudoku? I guess? Even that's kinda interesting?
@Skirmisher @TMWReviews i'm on an academic listserv that, every month or so, unironically rehashes "narratology vs ludology". It's the debate that will never ever die
In all seriousness I annotated the Ian Bogost piece extensively because my time has no value: https://genius.it/www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148?filter=annotator:BrunoDias
@chainlinkspiral it is the very epitome of "I don't get it so it can't be good"
the only good thing about VR and gaming is the possibility that we might trap Ian Bogost in there, and then the rest of us can get on with our lives
http://cmsw.mit.edu/spiciest-memelord-lilly-chin-jeopardy-podcast
A podcast with college Jeopardy! winner Lilly Chin, on "the surreality of becoming other people's media object."