Claudia Lo @cwylo@octodon.social
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@radix Sure! So it went something like this (after we had determined where we were going etc.):

1) Players roll initiative to determine order
2) In turn, each player comes up with an obstacle (e.g. we've lost the path! the weather gets bad! my char suddenly learns of a family crisis!)
3) GM (and players) devise a suitable method to solve it (search for markers/look for shelter/have intense crisis of loyalties)
(...cont'd)

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