...other forms of expertise: fans, dedicated players, different kinds of developers or practitioners.
And then there are hierarchies of who can criticize what in what ways; if, say, I made a criticism of a game for not being "fun" (whatever that means), I would not have gotten the same backlash as I would for criticising a game for being fun-but-reproducing-structures-of-sexism.
You know what? I *will* just write a blog post, this is silly.