I'm so excited about the @spritelyproject demos I'm going to be able to show off once I finish this "captp handoffs" stuff!
I've had this whiteboard looming behind my head for a few weeks now...
Once I'm done I can finally work on the "distributed textual virtual worlds" demo!
Here's a song: "Toy Goblins Wind Down Slowly To Their Deaths". An arrangement in Milkytracker on an original tune by my friend @aeva. CC BY-SA 4.0.
Source (milkytracker): https://dustycloud.org/misc/toy-goblins-with-aeva.xm
Based on: https://musescore.com/aeva/toy_goblins
Really happy to finally get out this update about goings-on in @spritelyproject https://spritelyproject.org/news/state-of-spritely-december-2020.html
tl;dr RacketCon talk up, progress on the serializing-a-running-world system (Aurie), making progress towards textual virtual worlds.
Enjoy! And thanks to @davidrevoy for the INCREDIBLE character artwork!
Not the most flattering picture of me but the ducks make up for my deficiencies
(As seen in our duck-guest-starring @fossandcrafts episode:) https://fossandcrafts.org/episodes/17-gardening-seedling-to-seasoned.html
Guile running on Guix running on the Hurd running on a VM running on Guix running on my machine
You too could experience such joys https://guix.gnu.org/blog/2020/childhurds-and-substitutes/
My hair was out of control today so @mlemweb braided it and I think it came out pretty nice :)
Maybe I should wear my hair this way more often...
Finally, here's also a very dorky photo of me and Mark standing next to all the diagrams!
The Spritely logo is still not finished, but it is getting closer.
The goal here is to not build something that looks like a normal "modern" social network logo and instead maybe looks more like something an indie game would have. We're aiming to build virtual worlds, after all.
We can do much more than just imitate Twitter, Facebook, etc. Spritely has a design and vision for that, but it's unconventional from that standpoint, not unlike the logo.
spritely logo heavily WIP stuff
Changing the subtitle is next. But here it is a bit more lit up
spritely logo heavily WIP stuff
It's VERY early, but I'm thinking of taking Spritely's logo in an intentionally very different logo than most social networks. Instead of the standard simple, modern, minimal SVG, something that looks very painted and intentionally like something an art student's videogame logo might look like instead
What do people think of this direction? Obviously a lot needs to be done
Hey cool, my run-it-in-your-terminal space shooster game Terminal Phase appeared in the Polish version of Linux Magazine (June 2020 edition, apparently)!
https://dustycloud.org/blog/terminal-phase-in-linux-magazine-pl/
Nothing fancy, just a simple chat type UI made in Racket https://dustycloud.org/tmp/goblin-chat-gui-test.gif
User freedom activist, ActivityPub co-editor, Spritely project lead, parenthesis enthusiast, occasional artist, gender-awkward misfit. https://dustycloud.org/
https://www.patreon.com/cwebber
Avatar by David Revoy (based on a tiny sketch by me)