I'm so excited about the @spritelyproject demos I'm going to be able to show off once I finish this "captp handoffs" stuff!

I've had this whiteboard looming behind my head for a few weeks now...

Once I'm done I can finally work on the "distributed textual virtual worlds" demo!

Here's a song: "Toy Goblins Wind Down Slowly To Their Deaths". An arrangement in Milkytracker on an original tune by my friend @aeva. CC BY-SA 4.0.

Source (milkytracker): dustycloud.org/misc/toy-goblin

Based on: musescore.com/aeva/toy_goblins

Goal: have this implemented by the end of today... or at worst, tomorrow. This is one of the major last pieces for a fully functioning CapTP implementation in Spritely Goblins

Really happy to finally get out this update about goings-on in @spritelyproject spritelyproject.org/news/state

tl;dr RacketCon talk up, progress on the serializing-a-running-world system (Aurie), making progress towards textual virtual worlds.

Enjoy! And thanks to @davidrevoy for the INCREDIBLE character artwork!

Not the most flattering picture of me but the ducks make up for my deficiencies

(As seen in our duck-guest-starring @fossandcrafts episode:) fossandcrafts.org/episodes/17-

Guile running on Guix running on the Hurd running on a VM running on Guix running on my machine

You too could experience such joys guix.gnu.org/blog/2020/childhu

My hair was out of control today so @mlemweb braided it and I think it came out pretty nice :)

Maybe I should wear my hair this way more often...

I am very

BUT I do have picts rendering in the Scribble -> ODT exporter

Early but partly functioning ODT export support for Racket's Scribble language

Not the world's most thrilling screenshot, but here's a Goblins object portraying itself over HTTP

Finally, here's also a very dorky photo of me and Mark standing next to all the diagrams!

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There we go... I think Spritely finally has a good looking logo!

What do you think?

The Spritely logo is still not finished, but it is getting closer.

The goal here is to not build something that looks like a normal "modern" social network logo and instead maybe looks more like something an indie game would have. We're aiming to build virtual worlds, after all.

We can do much more than just imitate Twitter, Facebook, etc. Spritely has a design and vision for that, but it's unconventional from that standpoint, not unlike the logo.

spritely logo heavily WIP stuff 

Changing the subtitle is next. But here it is a bit more lit up

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spritely logo heavily WIP stuff 

It's VERY early, but I'm thinking of taking Spritely's logo in an intentionally very different logo than most social networks. Instead of the standard simple, modern, minimal SVG, something that looks very painted and intentionally like something an art student's videogame logo might look like instead

What do people think of this direction? Obviously a lot needs to be done

Hey cool, my run-it-in-your-terminal space shooster game Terminal Phase appeared in the Polish version of Linux Magazine (June 2020 edition, apparently)!


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