Here it is! I wrote up about building Terminal Phase, a space shooter which runs in your terminal, using the Racket programming language https://dustycloud.org/blog/terminal-phase-prototype/
Getting close to hitting the milestone for me to turn it into a full game: https://www.patreon.com/cwebber
Made an update over at my Patreon account about the Terminal Phase prototype https://www.patreon.com/posts/31308473
Blogpost about the tech details coming soon!
Who am I kidding? I know what you all want, and that's screenshots:
Spaceships! Bullets! Explosions! Your terminal has never been so excited! Make it happen: https://www.patreon.com/cwebber
The terminal shooter game now has enemies and enemy bullets!
That's about all I need now to prove to myself that Spritely Goblins is a comfortable environment to develop in. Want me to take another week to push it out as a playable game? That's now left up to meeting the funding goal on Patreon. https://www.patreon.com/cwebber
The terminal-based retro shooter now has moving terrain!
Excited about this? Want this FOSS shooter to be a reality? We're 80% of the way to the goal https://www.patreon.com/cwebber
Announcing ActivityPub Conf 2019! September 7th & 8th in Prague, immediately following Rebooting Web of Trust. https://dustycloud.org/blog/activitypub-conf-2019/
Space is limited, see post for details. We are also soliciting talks.
Hope to see you there!
I'm doing Real Work (TM) today, but I realized I was one commit away from adding the console version to Racktris's master branch. So that bit's merged!
Get it while it's hot:
$ git clone https://gitlab.com/dustyweb/racktris.git
$ cd racktris
$ racket racktris.rkt -c
The -c is for --console! :)
More on Racktris plus the liveblog thread from the micro-gamejam: https://octodon.social/@cwebber/100552765855535486