Here it is! I wrote up about building Terminal Phase, a space shooter which runs in your terminal, using the Racket programming language

Getting close to hitting the milestone for me to turn it into a full game:

Made an update over at my Patreon account about the Terminal Phase prototype

Blogpost about the tech details coming soon!

Who am I kidding? I know what you all want, and that's screenshots:

Spaceships! Bullets! Explosions! Your terminal has never been so excited! Make it happen:

The terminal shooter game now has enemies and enemy bullets!

That's about all I need now to prove to myself that Spritely Goblins is a comfortable environment to develop in. Want me to take another week to push it out as a playable game? That's now left up to meeting the funding goal on Patreon.

The terminal-based retro shooter now has moving terrain!

Excited about this? Want this FOSS shooter to be a reality? We're 80% of the way to the goal

Space shooter game now has a menu! Also look how cool this looks in cool-retro-term!

(CW: some ghosting effects)

Hey! The scanner and Wacom tablet both work on this machine. I wonder what changed?

Anyway, here's a piece of micro-artwork to celebrate.

Announcing ActivityPub Conf 2019! September 7th & 8th in Prague, immediately following Rebooting Web of Trust.

Space is limited, see post for details. We are also soliciting talks.

Hope to see you there!

All the cool kids post 10 second gifs nowadays so here's me testing a new recording workflow against Racktris so I can show snippets of what I'm doing faster.

I'm doing Real Work (TM) today, but I realized I was one commit away from adding the console version to Racktris's master branch. So that bit's merged!

Get it while it's hot:

$ git clone
$ cd racktris
$ racket racktris.rkt -c

The -c is for --console! :)

More on Racktris plus the liveblog thread from the micro-gamejam:

Already have nice looking rendering of blocks. Check out the visual rendering of the block hashmap at the REPL!


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