Static vs dynamic comic that everyone can enjoy and be just a little bit upset at
Original here: https://twitter.com/01k/status/1067788059989684224
New blogpost: Time travel degugging in Spritely Goblins, previewed through Terminal Phase https://dustycloud.org/blog/goblins-time-travel-micropreview/
I added parallax scrolling starfields to #terminalphase and they look AMAZING
I spent a couple of hours extra trying to make the credits screen in #terminalphase look extra cool.
Jealous? You can show up in the next release by selecting a tier on https://www.patreon.com/cwebber
(I plan a 1.1 release not too far away from 1.0)
Thanks to everyone who made this happen! We're mere moments away from the 1.0 release (as in, I'm not going to bed until it's out)
This was partly for fun, but it was mostly because I really believe in it. Conservancy does critical work in standing up for user freedom principles and in supporting tons of FOSS projects (lots of which you probably use).
There's 2 days left and over $17k to go. If you haven't donated yet, they could use your help! https://sfconservancy.org/supporter/
Made a blogpost about Terminal Phase happening over on my Patreon account. Includes a few more screenshots! https://www.patreon.com/posts/33006392
Are you a patron? I thought it would be nice to thank people who are donating, so if you want to show up in the credits, you can do so by selecting a tier now!
Game should be released in the next week!
WE MADE IT! TERMINAL PHASE IS HAPPENING! https://www.patreon.com/cwebber
PEW PEW PEW PEW PEW!
I'll work on an actual blogpost instead of just this excited microblog this morning. Libre terminal shooters for everyone!
Pew pew pew! Believe it or not more things are happening in terminal phase. New stuff in this screenshot:
- Different kinds of < fighters (some fire, some don't)
- New enemy: "n"ymphs. They're quicker than < fighters and move towards your character!
- New enemy: "K" ships take time locking onto your character, then charge forward at lightning speed!
Seriously we're so close to a real release of this ONLY $15/mo LEFT TO GO OMG YOU COULD MAKE IT HAPPEN https://www.patreon.com/cwebber
Free movement now works in Terminal Phase! The x axis is yours to move across! Collision detection is also fixed: neither you nor your bullets can phase (ha) through walls/enemies anymore.
Also as you can see in this video, I've added mines!
I hope to have a full game finished by Wednesday. We are merely $13/mo away from it being funded... can we make the goal before then?
australia on fire
uh holy fuck, this warning
telnet postcard.sfconservancy.org 2333
I've helped my friends at Software Freedom Conservancy with their fundraiser this year, including a cool animated postcard you can see if you telnet into the above address! (Copy and paste that command into a terminal!)
I'm an enthusiastic supporter of Software Freedom Conservancy, and I hope you'll join as a supporter too! https://sfconservancy.org/supporter/
We're a mere $40/month away from hitting the $500/month goal on my Patreon! (That's 92%! Holy cow!) https://www.patreon.com/cwebber
Once that happens, I'll release Terminal Phase as a complete game! Space shooter in your terminal! Pew pew pew! https://dustycloud.org/blog/terminal-phase-prototype/
Here it is! I wrote up about building Terminal Phase, a space shooter which runs in your terminal, using the Racket programming language https://dustycloud.org/blog/terminal-phase-prototype/
Getting close to hitting the milestone for me to turn it into a full game: https://www.patreon.com/cwebber
Made an update over at my Patreon account about the Terminal Phase prototype https://www.patreon.com/posts/31308473
Blogpost about the tech details coming soon!
The terminal shooter game now has enemies and enemy bullets!
That's about all I need now to prove to myself that Spritely Goblins is a comfortable environment to develop in. Want me to take another week to push it out as a playable game? That's now left up to meeting the funding goal on Patreon. https://www.patreon.com/cwebber