I spent a couple of hours extra trying to make the credits screen in look extra cool.

Jealous? You can show up in the next release by selecting a tier on patreon.com/cwebber

(I plan a 1.1 release not too far away from 1.0)

Thanks to everyone who made this happen! We're mere moments away from the 1.0 release (as in, I'm not going to bed until it's out)

Hi! As some of you know, I helped out some of my friends at @conservancy this year with their funding campaign: dustycloud.org/blog/conservanc

This was partly for fun, but it was mostly because I really believe in it. Conservancy does critical work in standing up for user freedom principles and in supporting tons of FOSS projects (lots of which you probably use).

There's 2 days left and over $17k to go. If you haven't donated yet, they could use your help! sfconservancy.org/supporter/

Made a blogpost about Terminal Phase happening over on my Patreon account. Includes a few more screenshots! patreon.com/posts/33006392

Are you a patron? I thought it would be nice to thank people who are donating, so if you want to show up in the credits, you can do so by selecting a tier now!

Game should be released in the next week!



I'll work on an actual blogpost instead of just this excited microblog this morning. Libre terminal shooters for everyone!

Pew pew pew! Believe it or not more things are happening in terminal phase. New stuff in this screenshot:
- Different kinds of < fighters (some fire, some don't)
- New enemy: "n"ymphs. They're quicker than < fighters and move towards your character!
- New enemy: "K" ships take time locking onto your character, then charge forward at lightning speed!

Seriously we're so close to a real release of this ONLY $15/mo LEFT TO GO OMG YOU COULD MAKE IT HAPPEN patreon.com/cwebber

Free movement now works in Terminal Phase! The x axis is yours to move across! Collision detection is also fixed: neither you nor your bullets can phase (ha) through walls/enemies anymore.

Also as you can see in this video, I've added mines!

I hope to have a full game finished by Wednesday. We are merely $13/mo away from it being funded... can we make the goal before then?

I accidentally programmed something very interesting to look at in Terminal Phase

telnet postcard.sfconservancy.org 2333 

We're a mere $40/month away from hitting the $500/month goal on my Patreon! (That's 92%! Holy cow!) patreon.com/cwebber

Once that happens, I'll release Terminal Phase as a complete game! Space shooter in your terminal! Pew pew pew! dustycloud.org/blog/terminal-p

Here it is! I wrote up about building Terminal Phase, a space shooter which runs in your terminal, using the Racket programming language dustycloud.org/blog/terminal-p

Getting close to hitting the milestone for me to turn it into a full game: patreon.com/cwebber

Made an update over at my Patreon account about the Terminal Phase prototype patreon.com/posts/31308473

Blogpost about the tech details coming soon!

Who am I kidding? I know what you all want, and that's screenshots:

Spaceships! Bullets! Explosions! Your terminal has never been so excited! Make it happen: patreon.com/cwebber

The terminal shooter game now has enemies and enemy bullets!

That's about all I need now to prove to myself that Spritely Goblins is a comfortable environment to develop in. Want me to take another week to push it out as a playable game? That's now left up to meeting the funding goal on Patreon. patreon.com/cwebber

The terminal-based retro shooter now has moving terrain!

Excited about this? Want this FOSS shooter to be a reality? We're 80% of the way to the goal patreon.com/cwebber

Space shooter game now has a menu! Also look how cool this looks in cool-retro-term!

(CW: some ghosting effects)

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