Hey do any #roguelikes exist that actually use real pen and paper #rpg mechanics? Is that a thing?
I've mainly played a little bit of Nethack and TOME decades ago. Maybe spent a day or two with Powder.
Obviously their is some cultural cross pollination between the two mediums but do any use actual pen and paper game rules?
@satchmoz While a few like Nethack use very D&D'ish rules I'm not sure you want to because the GMs in each system are so different. In a tabletop rpg the human-GM is able to handle complex scenarios by human story-reasoning that computers can't easily handle yet. In a roguelike the computer-GM is able to introduce complex scenarios by such a chaotically large amount of rules and math that no human can efficiently operate them.
@cwebber I came across a free culture licensed pen and paper RPG that I suspect is particularly well suited for adapting as a roguelike and just thinking I can't be the first to trip over that kind of thinking.
@satchmoz I don't mean to discourage such work by any means! :)
@satchmoz oh! oh! i might have the right libraries for you:
- https://docs.racket-lang.org/lux/ "grown up" big-bang like racket game engine
- a 90s-style sprite-based graphics engine for it https://docs.racket-lang.org/mode-lambda/
- an ansi art library which can be used with it https://github.com/jeapostrophe/raart