Just in case you are curious, I am implementing Goblins on Guile in stages. I've finally pushed up the code. I'm on stage 4. https://gitlab.com/spritely/guile-goblins/-/blob/main/goblins-stage4.scm
Breaking it up this way has been done with the intent that porting to other languages will be easier.
@cwebber maybe :P I probably don't have any other choice anyway. Sad, because maybe I could find early bugs etc
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