Still mostly offline. Will be back online tomorrow probably.
Progress continues on Spritely Goblins in my internet-disconnect; haven't pushed much in terms of commits mainly because I've been working through one of those problems that requires you to sketch everything out in org-mode over the couse of a couple of days just to wrap your head around the problem. The actual code changed is proportionally not large, but conceptually it's been very difficult work!
@cwebber I know how that goes. Doing something similar with a typechecker bug right now.
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