Some major things came out of my hacking-while-traveling the last few days. Should result in some major steps towards a cleaner design for the ocap-actor model layer of Spritely. I'm excited.
Basically, I wrote a purely functional version of E's semantics. It was inspired by my gamedev experimentations over the weekend (including the work on the anniversary gift.)
My god, I have so much to blog about! And I haven't even sent out the official release announcement about Spritely Crystal even though it's basically done...
OTOH this means that I'm already a huge portion of the way towards the next Spritely demo.
I've been mostly offline while hacking + traveling. Now I'll pull down my email...
"got message 30 of 931"
oh god nope nope nope
Octodon is a nice general purpose instance. more