Some major things came out of my hacking-while-traveling the last few days. Should result in some major steps towards a cleaner design for the ocap-actor model layer of Spritely. I'm excited.

Basically, I wrote a purely functional version of E's semantics. It was inspired by my gamedev experimentations over the weekend (including the work on the anniversary gift.)

My god, I have so much to blog about! And I haven't even sent out the official release announcement about Spritely Crystal even though it's basically done...

OTOH this means that I'm already a huge portion of the way towards the next Spritely demo.


I've been mostly offline while hacking + traveling. Now I'll pull down my email...

"got message 30 of 931"

oh god nope nope nope

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