Basically, I wrote a purely functional version of E's semantics. It was inspired by my gamedev experimentations over the weekend (including the work on the anniversary gift.)
My god, I have so much to blog about! And I haven't even sent out the official release announcement about Spritely Crystal even though it's basically done...
OTOH this means that I'm already a huge portion of the way towards the next Spritely demo.
I'm so torn! The idea space right now is an embarrassment of riches. I want to get a game online that works with stuff the way it is, but there's so much shiny!
The doc I started today is an API for an adapter to arbitrary storage and network schema where a plug-in advertises its capabilities to the adapter. Anything I should read before I commit?
@yaaps will probably be a few days before I start writing docs
In the meanwhile, do you use racket? If so I recommend the "Jay McCarthy" stack: lux, dos, mode-lambda, raart
Oh, I'm talking more about OCaps and theory in the backend
Players in text and html based games supported multiple custom clients in communities with fewer than 200 players before official APIs were a thing. I'm going to rewrite the output to JSON, embed it in ActivityPub, run out the wires, and let them go ham.
Server developers say ActivityPub is too complicated for client developers? No value in AP C2S because there's no clients? Hold my 🍺. 😂
Unless something changed in the last year, that's not the ActivityPub C2S protocol. It's the Mastodon API with some additional endpoints. It uses a REST API to provide context for processing ActivityPub objects rather than using ActivityPub, itself to do that. You send the id you want to follow to the follow end point instead of sending a follow Activity to your outbox
@yaaps @cwebber I only tested posting Create activities (and only notes) to the outbox declared in the application/activity+json resource pointed by the WebFinger protocol. I didn't used any of the Mastodon API.
It somewhat works, but with bugs (the audience is changed and unwrapped objects sent to the endpoint are not translated into corresponding Create activities), so I haven't tested yet the other activities like Follow, Like, Announce or Delete. Furthermore, there are also problem when getting the inbox and outbox.
That's all good. The value and care kaniini shows their team is the best thing about the project
I suspect that wrapping any Object in a Create wrapper for a Pleroma Outbox would persist a copy of that Object, but that only Notes will have the side effects expected of an ActivityPub implementation. If you get curious, please let me know what happens. It's on my to-do, but priorities...
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