chess over AP when
@lertsenem @lanodan @codl Only jokingly.
If we actually wanted to do federated chess we'd want to define actual terms and activities for it as an AS2 extension. Servers would have to verify behavior to guarantee that actions were correct. The move wouldn't be just text, it would be machine readable, and your client would render the current game state based on that data, not just a text message. It's possible though.
@Tryphon @lertsenem @lanodan @codl That's true! Also more powerful, because you could have E2E games :)
@lanodan @codl @lertsenem @Tryphon TLS in a client-server model only protects you between servers, but not from spying on part of the admin.
But... one solution to that is to have more folks self-host, maybe even on their home machines if possible. One thing I like about the .onion approach where everyone self-hosts from home is the difference between client and server is able to dissolve, without extra E2E wrappers
@cwebber @lertsenem @lanodan @codl Is there a cross platform activitypub client that one could hack to support, say, chess or other online games or any niche interest?
@lanodan @codl @lertsenem @cwebber maybe something like brutaldon would work: a web-based custom client.
@cwebber @codl @lanodan @lertsenem
See also https://github.com/Happy0/ssb-chess
decentralized chess
@cwebber @lertsenem @lanodan @codl Does it absolutely have to be the server that validates moves? Because if the client did, you would only need a special client for special activities like chess and use any AP account.