I think I'm done with D20-based games. I don't find the system particularly engaging anymore, and I find the more interesting things are happening outside of that space.

The last d20-based system I've looked at is 13th Age, which I consider the pinnacle of what can be done with d20 systems. Despite that, I have no desire to run it.

(Note: this is not a plea for shilling your favorite d20 system or author. I've done more exploring than this toot lets on and frankly I'm done with the system)

@craigmaloney I kept bashing against the edges of WotC's D20 in Stone Halls & Serpent Men, and keeping on their scale made it impossible to be faster & more interesting.

My new system's D20-roll-under, because every other die is too small and 3d6 is too harsh a curve, but closer otherwise to Fighting Fantasy.

@mdhughes multiply that d20 and you've got d100, which is what I'm currently interested in. 😁

@craigmaloney OpenQuest & such are fun gritty systems, but they're harsh, and a lot of players don't like 2-digit math. For a pick-up game, I can't throw someone in the deep end and hope they learn to parry.


@mdhughes if I were doing a pick-up game I'd probably use something like Fudge or Fate with some better guidance on how to build a character. But yeah, d100/BRP-style systems definitely reward more careful character creation.

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