Craig Maloney ☕ ✅ is a user on octodon.social. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

Apple deprecating for metal is going to make a mess of an already messy 3D landscape. Really hope that can take the mantle from OpenGL and make something a little more cross-platform happen.

(I haven't done ant OpenGL / Vulkan programming so I have no idea if this is feasible).

@sweetietheyknow I tend to care because I'm usually on "The other platform".

@craigmaloney we don’t really strive for cross-platform apis in other places is what I mean. it doesn’t seem like a ton of work to port to metal, especially considering the work debugging the OpenGL implementation

Craig Maloney ☕ ✅ @craigmaloney

@sweetietheyknow I'm not at the point where I can speak about this from a spot of knowledge, but my understanding is the less friction we have for developers to port their code the better it is for everyone involved.

That we have Unity / Godot means that Linux folks tend to get more games out of the deal.

But I'm not at the level to understand a lot of the underlying engine workings at the moment.

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