John Carmack is one of my youth heroes. Not only he invented and developed many of the techniques used by real-time 3D, he also took the time to explain them in clear articles and blogposts. He also ported all his games to Linux and released the full source code as GPL, a slap in the face to all the small-minded game firms who still regarded 3D engines as their most important trade secret.

arstechnica.com/gaming/2019/12

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@codewiz I also really liked his oculus keynotes, no script, just his thoughts on a list of subjects, talking for like 3 hours, giving absolutely no fucks about what PR wants him to say. He gets cut off every year for running out of time, I suspect he could give an 8-hour-long keynote while staying interesting.

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