so i've tried to run shadowrun a few times now and asside from getting bogged down in the rules (an annoying yet solvable problem) i've had a lot of trouble keeping the group interested during the setup stages of a run
i really enjoy the process of planning out a run and get a great sense of satisfaction for a well executed plan ("i love it when a plan comes together") but i don't think that's true for most of the rest of my players
so
the question becomes
how do i setup runs they'll enjoy
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i've been trying to figure out what parts of our enjoyable campaigns i've actually enjoyed
some mechanics don't really transfer well to shadowrun but i think there's definately some decision fatigue that comes from being able to do literally anything
i tried to solve this by giving them a set of possible next steps along with a choose your own option for each setup phase of the previous run but that still got bogged down