#ResistJam played through a chunk of Papers, S'Il Vous Plait (https://praxisgames.itch.io/paperssvp). It's essentially a Canadian Papers Please in a hypothetical future where Kellie Leitch's Canadian "Values" test becomes a reality. I like it in concept, and it's topical, but I found it too long for the mechanics. You have to click 'Pass' or 'Fail' radio buttons a lot and they're quite small. It was kind of interesting to look for patterns in people's answers (not sure if there actually was).
@brwarner I worried about the radio buttons too. During dev, I used a lot of keyboard navigation (tab and arrow keys) and wondered if we should've opted for instructions that encouraged that. Thanks for checking it out!
@RobotParking Or would that just make every player inclined to say fuck the system there are no consequences to my actions.
@brwarner But yeah, as far as Papers Please went, that wrinkle always rubbed me the wrong way. Ultimately the type of test you're evaluating could (and likely would) be handled by an algorithm, so there's a bit of creative license taken there. I think in both cases, it was to underscore the point that there needs to be mechanical consequences as far as the game is concerned. I think if the team were to build it into a larger thing, that would need to be addressed.