November 2nd's update for the Pokemon drafting card game is about reflecting the various variances in video game Pokemon battling in physical card game form:
millingfor53.blogspot.com/2018

Two years later, for National Game Design Month (), I write a new blog post update for designing a Pokemon drafting card game:
millingfor53.blogspot.com/2018

Today, was awarded my second Employee of the Month at my current workplace. :)

Halloween's (AND THE FINAL) mechanic is based on the prompt "slice":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

Thirty-one days, thirty-one mechanics. It's been real. :) The end.

Here's yesterday's , a mechanic designed for the prompt "jolt":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

I don't know about turnip, but you could always use gillyweed!

October 29th's mechanic is based on the prompt "double":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

October 28th's (yesterday's) mechanic is based on the prompt "gift":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

"Partying" all weekend, missed this past weekend's entries.

So, doing some catch up now. Here's October 27th's prompt of "thunder":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

October 26th's mechanic is based on the prompt "stretch":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

A day late, but October 25th's mechanic is based on the prompt "prickly":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

October 24th's mechanic is based on the prompt "chop":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

October 23rd's mechanic is based on the prompt "muddy":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

October 22nd's mechanic is based on the prompt "expensive":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

October 21st's mechanic is based on the prompt "drain":
millingfor53.blogspot.com/2018

(Moxtober is designing a Magic: The Gathering gameplay mechanic for each day's prompt.)

Chapter 12 - Finale:
Whew. Just barely made it!
The stage has been burnt. The end.

BTS Pokemon Nicknames Recap:
"Burning Up (Fire)" the Incineroar
"Spine Breaker" the Hariyama
"Serendipity" the Lilligant
"Danger" the Machoke
"Embarrassed" the Parasect
"You Never Walk Alone" the Stoutland
"Skool Luv Affair" the Wishiwashi
"Stigma" the Absol
"Circle Room Cypher" the Exeggcute

This time, I rolled a critical miss immediately upon attacking from this vantage point. I fell and was knocked prone on the ground, my rod still stuck seven feet in the air.

Next move, I got up and tried to attack again - another critical miss, stabbing myself!

Good memories.

The memorable maneuver I did last year was jump really high with an immovable rod in hand then clicking it into place at the apex of my jump so that I could fight with my rapier while dangling off the magically-suspended rod.

Another year, another foe. I did "the move" again!

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