You don't even have to put ice in there. Nobody checks that.
My 3D printer has one of these silly things dangling off the side so I don't have to handle a MicroSD card with my stupid fingers.
I guess nobody told the weather that we've ran out of storm names.
Say hello to tropical storms Alpha and Beta.
There are only three more names left in this year's list of names for Atlantic tropical cyclones.
This will probably be the second year ever where they run out of names.
Clearly this is the future, so my question is, why don't they plan names for Hurricanes X, Y, and Z?
BabyNameWizard Dot Com has plenty of usable names, such as, uh, "Xenophilius", or "Ziggy".
Perfectly usable names.
Oh. And I have to recompile the firmware. Fantastic.
WHY WOULD YOU DO THAT? This is a factory-standard option.
Just give me what I need.
A few years ago I got a cardboard fireplace as a tacky X-mas decoration.
I've actually left it up. I like the aesthetic : An obviously cardboard replica of what would be a rather classy fireplace.
However, absentmindedly putting my iced coffee down on the entirely cardboard mantelpiece was a mistake.
(This piece was manufactured sometime between 1952 and 1955, and probably spent many years in storage before it came to me.)
Pointless old-man pet peeve of the day :
Retro gaming You-Tubers who don't seem to realize when an old game depended on composite CRT artifacts.
1) Transparency effects in Sonic and other Genesis/Mega-Drive games.
2) CGA games designed for composite monitors.
Yeah, those look garbage on modern displays, but they didn't back in the day. Don't use them to laugh at how bad games used to be!
Besides the MMO, It doesn't look like there was ever a Star Trek game that was an RPG or life sim in any way.
You either get a point and click adventure or something that focuses on combat.
There's like fifty games on this list. You'd think they'd have tried it at least once.
I'm a virtual reality and game programmer, who's excited about games, technology, online comics. Currently I work on creating interactive haptic systems.
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