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Alain Galvan 🌞

So writing a parser isn't too tough, using a library called Bison to parse languages in an attempt to make a transpiler designed similarly to libraries like PostCSS.

It's a WIP but we'll see where this goes. :3

Let me introduce you to the hack of the century

I love Visual Studio as much as the next guy for but when it comes to errors and warnings XCode has it beat.

Hopefully Microsoft will get the ball rolling with Visual Studio 2018 along with C++ modules. :D

Here's a blog post I wrote about shader languages and their differences. ;)

of Dark Souls 2 and 3 on my Artstation above: 👆

Getting back to .

Marmoset Hexel's is adding a ton of useful pixel art tools guys! <3

So it turns out the Metal shader compiler has a for loop unrolling problem. Interesting how it differs from HLSL's compiler that way...

This week I've been reading Understanding Compression, an O'Reilly book about data compression. After looking at companies like doing it and Google summer of code cases where PhD students improved download speeds for Google Play, it got really interesting.

How often do you think about compression, it could help your app out one way or another. ;)

Add on top of that Rust's first class unit testing, doc generation with markdown, and best of all: focus on safety and you've got a really stable server. :)

Been working on a web backend with and Rocket.

Normally a Node.js + Express server has a 33 ms local latency and uses 660 mb of ram, so it was a really pleasant surprise to see the Rocket use only 2 mb of ram and have a 22 ms local latency.

Updated my site with some of the projects I've been working on:

- CodeVR for virtual reality programming
- Raw Graphics, a graphics twitch stream/podcast
- React Anime, a react animation library
- Realtime Celestial Rendering, a research paper.

Currently setting up the distance field font rendering system.

It's a extremely fast way of rendering text that's used in games like Team Fortress! :)

Current project: CodeVR, convert code to 3D worlds you can explore and collaborate in. Built w/ and .

Open sourced a Studio I made a while back. Was a finalist in the Steam Workshop Competition! 👍

It's free and available for PC/Android (just click the badge on the repo). :)

join me in rejecting all technology. burn your computers. throw out your books. refridgerators? technology, get rid of em. furniture? that smells like technology. wheels? how dare you

Cargo-culting is fine; it's how we programmers get a lot of important work done. If everyone built their own framework, those frameworks would be much poorer for it.

But OTOH I'm tired of hearing 100 different teams all pretend that they independently arrived upon React as if it's some universal mathematical axiom you can derive from deductive reasoning. I wish we programmers had the self-awareness to realize when we're being influenced by the crowd, charismatic thoughtleaders, narratives, etc.

Got continuous delivery working with and , they use HMAC SHA1 hashes to verify the push event, cool jazz 🎷!

Construction or Traffic, you can have 1, the other, or both. 🙃