Regarding "open source" versus "free software"... I understand the distinction deeply, but I think being strict on the terminology weakens the free software argument. Pendantry turns people off. On the other hand, using the terms interchangably while pushing a free software philosophy does a much better job at weakening "open source". It puts the principles first and the terminology last. Principles are compelling, pendantry is not.
She summoned and bound a demon, to demand an answer:
"What is magic?"
"This is not magic."
"No," the demon admitted, "this is mechanics. Magic is transformation."
"Like lead to gold?"
"Any guided change. Knitting, smithing - all magic."
"I can do magic?"
"You know it."
#MicroFiction #TootFic #SmallStories
Rethinking Visual Programming with Go · divan's blog
Initial pre-release of aerc: an email client for your terminal
„GParted Open-Source Partition Editor Reaches 1.0 after Almost 15 Years”
Yet another lost for https://0ver.org/ :(
Reading about a current submission contest for artwork in Open Source land and remember, yet again - why you never ever ever do that.
Nothing, absolutely NOTHING good comes from it. It doesn't improve community relations, it never creates new contributors in the long run and at the very least you'll get people disappointed and some times toxic as well.
What it does do is prove over and over that "Criticism" is a skill, and a skill seldomly possessed by computer enthusiasts.
boutique handheld discourse has me really wishing there was a homebrew platform that excelled at:
- cheap, widely available, open (as much as possible) hardware
- SDK + simulator that runs on anything
- large community of people hacking on it & sharing knowledge
- diverse, welcoming culture that views games as an art form, doesn't care about the boundary between "game" and other stuff