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Takanu Kyriako @Takanu@octodon.social

Alright, lets get online ๐Ÿ™Œ

Wow, Valve design something new for Steam after a long period of time and it looks like a bad, old-style Android app.

Keep on keeping on... ๐Ÿ˜‚

Threatening language Show more

The Guardian's live blog has been pretty great this .

The hottest take on Russia's hilariously bad attempts to block Telegram over the last two days.

The natural successor to jorts.

food Show more

I got my first order of Huel yesterday as i wanted to try a premade Soylent/liquid meal product before trying to make my own again.

First observations:
- Nice little guide
- The bags it comes in are the perfect size and shape, in really used to nutrition product bags being so fiddly and unbalanced that this is a big deal for me.
- Without flavor it's drinkable, but it's also rather earthy and with some bitterness. Its fine? Idk.
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I think Blender does too much sometimes, but it's flexibility in being a versatile CG tool is quite nice at times. After trying three other programs I ended up using it to edit together some quick previews.

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I just stumbled upon an old series of messages I found from a pit fighting prototype I had on Telegram.

You collect a ghost buddy from a graveyard, equip it with a weapon, face off against someone else in a group, and everyone else watching can bet fruit (the game's currency) on the outcome.

I decided against it as I wanted the game to have a better philosophy and set of ideals, but I have some ideas of how to make it better ๐Ÿค”

After much physics and geometry calibrations, I have a pretty close approximation to a coin pusher prototype, modelled on the Japanese Marble Fever game.

Without GPU physics this game is already taxing on my 5 year old computer, so I had to leave out some physics properties that would have otherwise made the simulation more solid. I can start building a game from this! :blobrainbow: :blobrainbow: :blobrainbow:

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The physics for my medal game prototype still aren't working as well as i'd like them to (the push tends to peel off an entire row rather than a few perpendicular to where balls entered the stack), but it's feeling a lot better.

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Finally started playing around with making a Medal Game concept in Godot. The physics seem rather tricky to balance between performance and making lots of physics-y things happen.

Was looking through old Android theme submissions for the Telegram app and found this...

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