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Close-up of Princess Toadstool's Silicon Graphics workstation model used to produce her sprites for Super Mario RPG, found in an issue of the Chilean Club Nintendo magazine.

In Super Smash Bros. Ultimate, whenever Mario grabs onto a ledge, his hat moves up slightly, revealing that his head is not modeled past his forehead. It is possible to zoom in on the gap and see the inside of Mario's hat through the empty space in his head.

Dealing the final hit to Bowser in Super Mario Odyssey produces a light effect, obscuring him (left). However, entering Snapshot Mode at that moment reveals he has a unique expression for that particular hit, with misaligned eyes (middle) and his tongue hanging out (right).

One of the enduring mysteries of Super Mario World is the purpose of the empty islands in the top left and bottom right of the map. In the data, an unused Koopaling sprite can be found between the two empty islands in the bottom right, suggesting some content was once there.

During the cutscenes after defeating a boss in Luigi's Mansion, a small screen is briefly visible on the machinery (left). It shows three ghosts sitting at a table (top right). These appeared in a Spaceworld 2000 promotional screenshot (bottom right), but were cut from the game.

The original Japanese names for Buzzy Beetle, Spiny and Spike Top indicate that the latter is a crossbreed between the former two. This is also visible in the Spike Top's visual design; however, the portmanteau name and crossbreed aspect is lost in all other localizations.

Near the end of Chapter 6 in Paper Mario: The Thousand-Year Door, after Doopliss jumps out the window of the Poshley Sanctum, Pennington's model is incorrectly layered for precisely one frame. I would like to thank @SleepyFLCN for noticing this happening during gameplay.

Nintendo Magazine System, the official Nintendo magazine of Australia, had a tradition of showcasing at least one piece of reader-submitted artwork each issue where Sonic the Hedgehog was assaulted by Mario franchise characters. Here are some typical examples.

Today, Super Mario Maker 2 was updated to v1.1.0, adding online friend play. Not detailed in the patch notes (only called "other issues fixed") is the removal of the Luigi prompt after dying twice in Story Mode. This was now replaced with a small Luigi icon in the bottom left.

During the wedding ceremony near the end of Super Mario Odyssey, the space helmet-wearing Shiba Inu is hidden behind the other guests on the left side of the hall. Like the other guests, the dog appears upset and sits on the floor, barking occasionally.

Shigeru Miyamoto blowing out the candles on a cake celebrating the 10-year anniversary of Super Mario Bros. in 1995. A close-up of the cake is provided.

Adventures of Super Mario Bros. 3-branded pastels from South Korea, featuring illustrations of the characters with alternate color schemes.

In the Super Mario 64 demo playable at the Shoshinkai 1995 trade show, Mario's triple jump put him into a twirling state, making him descend slowly. This was cut from the finished game, but was reused in Super Mario 64 DS for Luigi's backflip, which makes him twirl the same way.

Promotional photo of Charles Martinet laughing next to official artwork of Mario for Mario Party 9, from the UK Official Nintendo Magazine.

The largest a character can become in Super Smash Bros. Brawl without glitching or hacking is Mario in a Mega Special Brawl, after being hit with a backfired Lightning Bolt, using his up taunt to grow even further (left). Mario's regular size is on the right for comparison.

Occasionally, I am asked why I cover Donkey Kong games in addition to Mario games. My answer is that Nintendo treats Donkey Kong as a sub-franchise of Mario. As an example, a lot of official merchandise exists that depicts Donkey Kong characters but only has Super Mario branding.

Two of the microgames in WarioWare: Twisted involve serving drinks to a person in a dark room. The Japanese version (left column) takes place in a city at night and serves colorful cocktails; this was changed to milk and cola during daytime in the American version (right column).

At the 1994 European Computer Trade Show, Silicon Graphics presented "Project Reality", hardware that would later be used inside the Nintendo 64. One of the demos shown was the "Luigi Gallery", an interactive gallery containing Luigi artwork to show off the lighting engine.

Using the frame-by-frame function of the Camera Mode in Super Smash Bros. Ultimate, we can see that whenever Dr. Mario throws a Megavitamin, it is always red on the first frame after it spawns (top right), before changing into its intended coloration on the next frame.

In Super Mario Odyssey, Peach asks "How does the castle stay afloat?" about Bowser's Castle, which is situated on a floating landmass (top right). In the context of this game, this question is particularly odd as Peach's own castle is on a floating landmass (bottom right).

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