In Super Mario Odyssey, Mario is able to fall asleep off edges of platforms, appearing to float. However, in Super Mario 64, code exists that checks whether there is ground behind Mario first. Thus, in a game 21 years older, sleeping is implemented in a more sophisticated manner.


that's because game companies have decided people love glitches

no, seriously, look at all the "early access"

glitches are the new polish, it's all the rage

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