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In Super Mario Galaxy 2, the background of Bowser's Galaxy Generator appears to be a gigantic castle hallway (top left). However, this is merely a perspective trick. The hallway and columns are not 3D models, but instead merely a texture covering the inside of a large sphere. t.co/ThmvM7Znof

In the Yoshi's Crafted World demo, a box of cookies called "Yo'ster Cookies" can be found. This in a reference to Super Mario RPG, where an island inhabited by Yoshis called "Yo'ster Isle" can be found. t.co/egCl6nR2mJ

Two aspects of Super Mario Maker 2 were not showcased in the February 13 Nintendo Direct but are present on the banner on Nintendo's official site for the game: Cat Toadette and a shell-less Koopa Troopa driving a car. t.co/RfjgKKAi1G

Whenever Mario travels via the Cheep Blimp in Paper Mario: The Thousand-Year Door, a small version of Glitzville is seen from far away (top). Zooming in, we can see that the small signs were not localized and display the Japanese names "Urontown" and "Fresh Juice Uron" (bottom). t.co/ckz4V8pWcl

In Super Mario Odyssey, after the Jammin' Toad begins listening to music, examining his arms reveals that they appear to be missing chunks near the shoulders. This is due to this game's Toad model skeleton not supporting arms being raised this high, resulting in deformation. t.co/jlA1eh1c6p

In Super Mario Bros. 3, it is possible to become trapped in this spot in Level 1-3. If Small Mario stops the Koopa shell after it breaks two blocks and falls down the opening, a hidden Note Block will stop him from jumping back out. Mario cannot escape until the timer runs out. t.co/XDuv01rNLg

Goombas were added very late into the development of Super Mario Bros., and due to time constraints, the team decided to edit a previously drawn sprite rather than creating a new one from scratch for the enemy. The provided image details the process. t.co/sExilfGT1a

In Level 3 of the "Opening Night" microgame in WarioWare: Smooth Moves, Samus Aran from the Metroid series appears playing a cello (left). This is likely a reference to the NES version of Tetris, where upon reaching a high enough score, Samus also appears playing a cello (right). t.co/8R6BHDFBa2

Stereoscopic version of the Japanese box art for Super Mario Bros. 3. Cross your eyes until the dots above the images overlap to view the scene with a 3D effect. t.co/ewObU52uqT

Box art for the unauthorized "Super Mario Castlevania" disk for the Famicom Disk System (left). The game consists of Castlevania with Simon's graphics being replaced by sprites of Mario from Super Mario Bros. (right). t.co/5l00Vg8Fni

The Balloon Boo, encountered only in World 4-Ghost Castle in New Super Mario Bros., is always seen from the front. Extracting and viewing the model from the side, we can see it is actually shaped like a balloon, even including a hole in the tail that is not normally visible. t.co/jO55hRfg8b

Official artwork of Bowser laughing at a screen depicting logos of Internet video streaming services from a Japanese Wii U informational brochure. Although it may appear that the TV screen has been edited in from different artwork, this is the only existing version of this image. t.co/IEkviCHF1R

In the data of Paper Mario, an unused sprite of Peach kissing someone, presumably Mario, can be found (left). As the sprite is only present in a palette used for dark areas, a mock-up of the sprite with the regular palette (and Mario for demonstration) is provided (right). t.co/uDgBlTV744

Level 1-7 of Yoshi's Island, "Touch Fuzzy, Get Dizzy", contains one of the easiest-to-perform infinite life tricks in the greater Mario franchise. The process is detailed in the image. Once initiated, the game can be left running without input until the life count reaches 999. t.co/cORkG3oh6q

It is possible, although very difficult, to collect 30 of a fruit that is not melons in a level in Yoshi's Story. This can be done by strategically using Heart Fruit to turn 18 enemies into the desired fruit. The drawing in the level ending animation changes accordingly. t.co/zZIMAfo2Y4

Due to NES sprite limits, under certain specific circumstances the whites of Mario's eyes will turn black for a few frames in Super Mario Bros. 2. One way to achieve this is to let a Birdo's egg pass Mario (only in small form) and hit the wall behind him in Level 2-1. t.co/cBcUPxfWZQ

Nintendo's 2013 financial report contained examples of Miiverse drawings to illustrate the appeal of the service. Here are all the Mario-related drawings used. t.co/nyGEB5A4Rc

Both Paper Mario: The Thousand-Year Door and Super Paper Mario contain remnants of a design concept for Princess Peach with shorter hair; seen on Peach's chapter intro medallion in the former and found as an unused quick edit of the sprite in the data of the latter. t.co/vycgOloQlj

In Super Mario Bros. 3, only one out of eight levels in Grass Land (1-2, top middle) has ground that resembles grass due to its color, while the others contain no grass. In addition, the Grass Land map has yellow ground. Worlds 3, 4 and 7 all contain more grass than Grass Land. t.co/LPALO05Fqt

The special screens that are displayed in Mario Tennis (top) and Mario Golf (bottom) on the Nintendo 64 if the games are started without any controller being connected to the console. t.co/McKcoPmI0o

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