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In Super Mario Odyssey, the Moe-Eyes in the Sand Kingdom always turn to look directly at Mario, no matter how far away he is from them. They are the only NPCs to exhibit this behavior.

The data for Pikmin on the GameCube includes an unused model of a Goomba head, called "kuribo.mod" (the Japanese name for "Goomba") internally. While the model appears normal from the front (left), turning it around reveals that it has a second face on its back (right).

In Super Mario Bros. 3, the Toad seen in the Spade Panel minigame has a single orange pixel next to his arm, seemingly violating the rule that 8-bit sprites can only consist of 3 colors. Below is a technical explanation of why the pixel is orange.

In the Mario Party 4 minigame "Mr. Blizzard's Brigade", the characters are reflected in the arena's icy floor. Looking closely reveals that Luigi's reflection does not match up with his aboveground model, having slightly bigger irises and being wall-eyed. This affects only Luigi.

Today, the first ever photograph of a black hole was released to the astrophysical community (right). While the depiction of a black hole made in Super Mario Galaxy (left) 12 years ago does not entirely match up with the real black hole, the similarity is nevertheless remarkable.

In Mario Kart 7, the Lakitu driver's right hand is always open, while his left hand is always a fist. This can be seen in-game during his hurt animation (top). The reason for this is that he reuses the NPC Lakitu model, whose left hand is closed to hold the fishing rod (bottom).

The fourth boss of Super Mario Land, Biokinton, has a very simple design, appearing as a cloud with dot eyes (left). However, the Super Mario Land manga depicts Biokinton as being much more menacing (right).

In Yoshi's Island, almost all levels have an elaborate color gradient set as the furthest background layer - including those where it is never visible due to other layers covering it. Here are examples of the levels as they normally appear and the hidden gradients in them.

In a previous tweet, I have claimed that it is unknown what the letter "I" on the standard Mario coin design would stand for. I overlooked the extremely simple explanation that it is the roman numeral 1, standing for "1 coin". I apologize deeply for misjudging the situation.

The graphics of Super Mario World are optimized for being displayed with an 8:7 aspect ratio, rather than a 1:1 pixel-perfect ratio. This can be seen when comparing Mario's normal running and wall-running sprites, which match up in height most closely under that aspect ratio.

Photo taken during the unveiling of the Mario wax figure at the Hollywood Wax Museum in 2003. A quote from the person in the Mario mascot suit, who held a brief interview during the event, is provided.

Despite Mario games being officially localized into Russian since 2011, Mario & Sonic at the Sochi 2014 Olympic Winter Games contains the only instance of the "Mario" logotype being translated into Russian as well.

Concept art of a "Yoshi Suit" power-up for Mario, showcased at the Nintendo World Store in New York in 2015. Unfortunately, due to the sheet being exhibited without additional commentary, it is unknown what exact game the power-up was envisioned for.

In a 2007 interview, Seth Gordon, director of Donkey Kong documentary The King of Kong and producer of video game movie Pixels, expressed great interest in adapting Super Paper Mario into a movie. However, due to being unable to contact Nintendo, the idea was later dropped.

In Mario Party 7, during the setup phase of the Volcano Peril minigame mode, the four chosen characters are all rendered at the same coordinates above the camera, resulting in them overlapping each other. Here are examples of this effect featuring all playable characters.

In the earliest Japanese version of Super Mario 64, there are four arrows floating around the top of a pole in Rainbow Ride. These resemble arrows displayed when positioning items in a level editor and may be a remnant of the level design process.

Throughout all of his in-game appearances, Roy Koopa has never been seen without his sunglasses. A 1995 manga features a scene where they are taken off and reveals that Roy has prominent eyelashes.

In a previous Tweet, I have claimed that Yoshi's Crafted World's soundtrack has only 20 tracks. This is merely the count given by the game itself; data miners have extracted a total of 70 tracks, including jingles. I apologize for making the post without more thorough research.

The soundtrack for Yoshi's Crafted World contains 20 tracks (top). In comparison, Yoshi's Woolly World had a soundtrack of 104 tracks, 24 of which are unused (bottom). In other words, Yoshi's Woolly World has more unused music than its sequel has music in total.

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