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A 2010 article from Edge Magazine that called the Mario franchise "the Citizen Kane of gaming" included three illustrations of shots from the 1941 movie Citizen Kane altered to be Mario-related (top row). The original shots are included in the bottom row for comparison. t.co/IywjNNvciY

In Super Mario Odyssey, the Metro Kingdom is filled with NPCs that are only visible from far away, but dissolve and finally unload when he gets closer to conserve resources. Sometimes they are grouped with regular NPCs, resulting in scenarios like the one in the image below. t.co/alY4qy8Jzt

The US version of Mario & Luigi: Superstar Saga cannot properly handle if the sum of all damage dealt to some bosses in a turn exceeds 5000 (possible at very high levels). For example, doing it to Hermie III causes him to explode while leaving his claws behind, freezing the game. t.co/YAp88OEHWm

In the Super Mario Maker series, Winged Stretches switch between the upper and lower side of platforms. The time they take to switch depends on how many blocks of ground they must travel through. This can be used to surprise the player by placing them under very tall platforms. t.co/3kwlTTGBN8

In the final battle in Paper Mario: Sticker Star, Kersti turns into a sticker and warns Mario not to sell her at a shop. Normally, this is impossible; however, modifying the code to take Kersti to a shop, it is revealed that a set price is coded for her: she is worth 15 coins. t.co/71WroPaUI3

In light of the recent news that the Tokyo 2020 Olympics are being postponed until 2021, Mario & Sonic at the Olympic Games Tokyo 2020 now has the unique distinction of being based on an alternate version of a real-life event that will not happen in the form depicted in the game. t.co/j2ww6XnQWw

In Super Mario Sunshine, if Mario's hat is stolen in Pinna Park, he will take damage from the heat, even during conversations. Talking to the Great Sunflower during this can lead to an ironic scene of Mario dying from sun stroke while being told the sunshine "feels lovely". t.co/BJBzppuJPX

On the left is the Boo model from Mario Party 5, which uses proportions that have been standard for Boos since 2002. On the right is an unused early Boo model from that game's data with a more original art style, giving the Boo a much smaller face. t.co/mnOnsWAjhf

In Super Mario Bros. 3/Super Mario All-Stars, the sides of Frog Mario's hitbox allow him to stand on Donut Blocks without causing them to fall. Here, the Donut Block directly under Frog Mario falls, but he hangs on to the next one, allowing him to sit in mid-air indefinitely. t.co/dPM0wF1HRU

According to a 2015 interview in Edge Magazine, renowned skateboarder Tony Hawk's favorite video game outside of his own series of skating games is Super Mario 64, and it has had an influence on the design of the Tony Hawk games. t.co/YT1NURP5e8

To promote the release of Sonic Advance 2 in 2002, Nintendo and Sega hired actors to appear around London in Mario and Sonic mascot costumes performing "friend activities", such as eating together, to show the partnership between the two companies. t.co/d7Cr90JEk3

In Mario Kart: Double Dash, there is a smooth transition between the rocky and grassy parts of the slope on the DK Mountain track (left). However, in Mario Kart Wii's version of it, this was not included, resulting in the border between the textures becoming very abrupt (right). t.co/EJMKbUKAMq

Unique high-resolution Super Mario RPG render of Mario from the back, exclusive to a 1995 Mario-themed special issue of the Japanese Family Computer Magazine. t.co/m7LTkjEw1j

Artwork of Mario with humorous captions, signed by Shigeru Miyamoto and published in the various Latin American editions of the Club Nintendo magazine in 1993, alongside of a photo of him during the signing. t.co/xq4RYTm4zc

In Super Paper Mario, the decorative clock in Merlee's Mansion in Chapter 2-3 displays the Wii system time (shown here at different times of day). Since the clock has no in-game purpose and is visually similar to other decorations, this is likely to be overlooked during gameplay. t.co/92VyGiDEyC

A 1990 BBC documentary shows a scene from the level design process of Super Mario Bros. 3. The end of World 7-Airship is shown with two cannons (left), then a designer removes them (middle). This decision persisted into the finished version (right), which also has no cannons. t.co/VxSjIFHgrm

A 1998 issue of the German Club Nintendo magazine included a Yoshi horoscope section that depicted the twelve signs of the zodiac using edited Yoshi's Story artwork. Here are all the illustrations in isolated form. t.co/UumqJ2pogI

1996 promotional Donkey Kong sound plush, only given away in select Nintendo of Japan contests and never sold in stores. When squeezed, the plush plays the chest-beating sound that Donkey Kong makes when left idle in Donkey Kong Country. t.co/JMJJlxxB7K

Characters in Super Mario Galaxy have low, middle and high-quality models, arranged here from left to right. Luigi's middle-quality model has multiple versions of parts of his body loaded simultaneously, resulting in his hands and mouth appearing deformed (middle). t.co/BG1110nPtE

In Super Mario World, if Mario slides down a slope into a trampoline, he will be launched upward while still in his sitting position. As Cape Mario, he can glide down for a significant amount of time while appearing to sit in mid-air. t.co/I1C9l4f1rL

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