Fábio Emilio Costa ✅ is a user on octodon.social. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

@kitkendrick go . I was one of the playtesters and backers. The setting is very cool, half Watchmen half Wild Cards and is based, so it's very easy to describe some things, like flying and so

@HufflepuffBR @kitkendrick #Masks is quite awesome, but it isn't quite a superhero game. Well, it is, but it's also an excuse to play young adults trying to find who they are.
I played only two sessions; fiorst was serious robo ass kicking, and the second was only teenage drama (and was better due ot the influence mechanism).
It's a very very good #RPG.

Fábio Emilio Costa ✅ @HufflepuffBR

@kitkendrick @PierreM Mask looks great, but I can't say for this for real, as I never really played it.

· SubwayTooter · 0 · 0

@HufflepuffBR @kitkendrick my last session was probably among my very best RPG experience. 2 hours of awesomness, not a single fight - one of my player was a mix between Drax (Guardians of the Galaxy) and Spock (this had nothing to do with Masks RPG, to be honest).
Anyway, toying with influence on characters and their stats is a great idea.

@PierreM @HufflepuffBR I think I playtested Masks at a previous #metatopia (game dev convention in NJ, USA), though it's much more polished now. Apocalypse World based games are almost always more about the character interactions and story-as-metaphor The big advantage is that it's quick for pickup and is self-limiting.

Wearing the Cape as a FATE game is likely to be much more story-as-narrative and lends itself better to longer campaigns.