@kitkendrick go #wearingthecape. I was one of the playtesters and backers. The setting is very cool, half Watchmen half Wild Cards and is #fate based, so it's very easy to describe some things, like flying and so
@kitkendrick @PierreM Mask looks great, but I can't say for this for real, as I never really played it.
@HufflepuffBR @kitkendrick my last session was probably among my very best RPG experience. 2 hours of awesomness, not a single fight - one of my player was a mix between Drax (Guardians of the Galaxy) and Spock (this had nothing to do with Masks RPG, to be honest).
Anyway, toying with influence on characters and their stats is a great idea.
@PierreM @HufflepuffBR I think I playtested Masks at a previous #metatopia (game dev convention in NJ, USA), though it's much more polished now. Apocalypse World based games are almost always more about the character interactions and story-as-metaphor The big advantage is that it's quick for pickup and is self-limiting.
Wearing the Cape as a FATE game is likely to be much more story-as-narrative and lends itself better to longer campaigns.
@HufflepuffBR @kitkendrick #Masks is quite awesome, but it isn't quite a superhero game. Well, it is, but it's also an excuse to play young adults trying to find who they are.
I played only two sessions; fiorst was serious robo ass kicking, and the second was only teenage drama (and was better due ot the influence mechanism).
It's a very very good #RPG.