Boy that post game Splatoon 3 level is, huh, annoying to stay charitable.

"Let's make a level with extra tight platforming in our game where momentum control is finicky as hell and let's have the player make blind backwards jumps, that'll be fun"


Mario's Odyssey Darker Side was _hard_ but at least it felt somewhat fair and Mario's controls are _tight_.

This is hard but feels unfair because "oh no you die because you jumped slightly too early" and "oh no you die because you have to do a backwards jump completely blind"

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